Showing posts with label angry birds. Show all posts
Showing posts with label angry birds. Show all posts

Tuesday, April 3, 2012

The Physics of Angry Birds Space explained



 

Angry Birds Space is the newest version of the extremely popular game and it is as fun and addicting as the other versions.

I have always thought that games made an excellent learning tool when done right, with the right support by the teacher. Many video games teach students actual content knowledge, but most of them teach critical thinking and problem solving techniques. Research has shown that video games are effective as learning tools and many companies are working on educational video games. But, other video games can be used educationally also.

I love Angry Birds. I've have played, and solved, every version of the game and every level. It's one of those games you can't put down. I've played on my old Palm Pre+, my HP TouchPad, my Droid Incredible 2, and even on Chrome. My students and I are always talking about the new levels and how to solve them. I also use it in my Physics class to allow students to have fun while investigating forces, motion, momentum, angles and projectile motion. They have to analyze the problem and think through solutions. They learn and have fun.

Each time someone talks about using Angry Birds as an educational tool, there is someone else talking about it's errors or inaccuracies. It's actually built using a very good and accurate physics engine, so it is a great educational tool. But, Angry Birds Space has a whole new part to it - variable gravity fields. While some have said that it is inaccurate, I think it is just being creative. There are bubbles around the space objects that have different gravitational and frictional effects. They are not true examples of how gravity works around an object, but are fun and different and can be used as an educational tool.



Rhett Allain, a writer at Wired Magazine, has analyzed the physics of Angry Birds Space and "has now calculated the forces that act within the bubble-like region outside asteroids. After going through the first level, Allain found a constant force that acts as a sort of gravitational pull, along with a constant frictional force that pulls in the opposite direction as the bird's velocity. The birds are launched at a similar speed as on Earth (25 m/s in space as opposed to 23 m/s), but Allain suspects they get a slight speed boost as they enter the "air" around the asteroid. You can go ahead and read the source to see his work, which includes both calculations of the birds' potential energy and scripted models that mimic the motion of a red bird in orbit."

Read more about his analysis here: http://www.wired.com/wiredscience/2012/03/the-gravitational-force-in-angry-birds-space/ 


Sourcehttp://www.theverge.com

Related:


Video Games as Learning Tools (Angry Birds)










Thursday, March 8, 2012

Angry Birds Space and NASA team up for fun science


 


I have always thought that games made an excellent learning tool when done right, with the right support by the teacher. Many video games teach students actual content knowledge, but most of them teach critical thinking and problem solving techniques. Research has shown that video games are effective as learning tools and many companies are working on educational video games. But, other video games can be used educationally also.

I love Angry Birds. I've have played, and solved, every version of the game and every level. It's one of those games you can't put down. I've played on my old Palm Pre+, my HP TouchPad, my Droid Incredible 2, and even on Chrome. My students and I are always talking about the new levels and how to solve them. I also use it in my Physics class to allow students to have fun while investigating forces, motion, momentum, angles and projectile motion. They have to analyze the problem and think through solutions. They learn and have fun.

Angry Birds Space is due out March 22nd (can't wait!) and NASA has teamed up with Angry Birds for this new game. There will be no gravity in Angry Birds Space. 
Angry Birds Space will launch simultaneously on iOS and Android, Mac and PC, animation, merchandise, and book publishing on March 22. The game hits the appstores with 60 puzzling levels, new Angry Birds characters, new superpowers, and new gameplay. More levels will be available both as free regular updates, as well as in-app purchases.
Speaking from the space station, Flight Engineer Don Pettit of NASA used Angry Birds Space to explain the unique properties of physics in space, including a demonstration of a catapult in zero gravity using an Angry Bird.



"In space, no one can hear you squeal" (see if your students know what movie that line is adapted from. It's Alien).

As an educator, I am always looking for new, engaging ways to teach my students. Using video games is a great way to do this.

Share video games that you use for education!









Friday, September 17, 2010

Video Games as learning tools (Angry Birds)





Today I just read an article on video games as learning tools on Edudemic. I have always thought that games made an excellent learning tool when done right, with the right support by the teacher. Many video games teach students actual content knowledge, but most of them teach critical thinking and problem solving techniques. 


Research has shown that video games are effective as learning tools and many companies are working on educational video games. But, other video games can be used educationally also. 


I just downloaded Angry Birds for my Palm Pre+ last night and loved it. The premise is simple. A bunch of pigs steal eggs from the birds. The birds then go after the pigs. The birds get launched using a slingshot and try to knock down the pigs structures. 


As I was playing, I realized that there was physics at play here, and since I teach physics, I was very excited. Projectile Motion, structures, stability, materials, and dynamics all come into play. If you understand those concepts, you'll do better at the game. If you don't know those concepts, you will learn them while playing. 


There is nothing really bad about the game. It is extremely popular and received high praise from reviewers. My only problem is that I need it in a Windows version for my classroom! 


The game is available for Palm webOS phones (Pre and Pixi), Nokia phones, and iPhone / iPod Touch / iPad.


" Angry Birds features hours of gameplay, challenging physics-based castle demolition, and lots of replay value. Each of the 150 levels requires logic, skill, and brute force to crush the enemy. " 


As an educator, I am always looking for new, engaging ways to teach my students. Using video games is a great way to do this.


Share video games that you use for education!


Note: Edudemic is a great resource site for educators. In their own words, Edudemic is a website devoted to these ‘geeky’ things with an education slant. We focus on what’s happening in the tech world and how it applies to higher education. We’re not trying to be the next Gizmodo, we’re trying to help educators get the most out of their students and vice versa.